Files
2D-Platformer-Base/player/setup_state.gd
T
2026-07-07 19:03:53 -07:00

38 lines
1.0 KiB
GDScript

extends Resource
static var IdleState = preload("res://player/states/idle.gd")
static var FallState = preload("res://player/states/fall.gd")
static func build_states() -> Array[State]:
var list: Array[State] = []
list.append(_named(IdleState.new(), &"idle"))
list.append(_named(FallState.new(), &"fall"))
return list
static func build_transitions() -> Array[StateTransition]:
var list: Array[StateTransition] = []
var t_is_on_floor = TransitionCondition.new(func(data):
return data.is_on_floor()
)
var t_n_is_on_floor = TransitionCondition.new(func(data):
return !data.is_on_floor()
)
list.append(_edge(&"idle", &"fall", t_n_is_on_floor, 10))
list.append(_edge(&"fall", &"idle", t_is_on_floor, 10))
return list
static func _named(state: State, id: StringName) -> State:
state.id = id
return state
static func _edge(from: StringName, to: StringName, condition: TransitionCondition, priority: int) -> StateTransition:
var t:= StateTransition.new()
t.from = from
t.to = to
t.condition = condition
t.priority = priority
return t